{
  "item.ars_zero.novice_spell_staff": "初学者法术杖",
  "item.ars_zero.novice_spell_staff.desc": "一柄初学者魔杖，它的施法分为三个阶段：开始、执行、结束。仅可使用1级魔符。",
  "item.ars_zero.mage_spell_staff": "法师法术杖",
  "item.ars_zero.mage_spell_staff.desc": "一柄法师魔杖，它的施法分为三个阶段：开始、执行、结束。仅可使用1级和2级魔符。",
  "item.ars_zero.archmage_spell_staff": "大法师法术杖",
  "item.ars_zero.archmage_spell_staff.desc": "一柄大法师魔杖，它的施法分为三个阶段：开始、执行、结束。仅可使用1级、2级、3级魔符。",
  "item.ars_zero.creative_spell_staff": "创造法术杖",
  "item.ars_zero.creative_spell_staff.desc": "一柄创造魔杖，它的施法分为三个阶段：开始、执行、结束。所有魔符均可用。",
  "item.ars_zero.staff_telekinesis": "心灵促动之杖",
  "item.ars_zero.staff_telekinesis.desc": "让实体飞起，而后击飞它们。",
  "item.ars_zero.staff_demonbane": "斩魔大圣之杖",
  "item.ars_zero.staff_demonbane.desc": "",
  "item.ars_zero.staff_lakes": "点湖之杖",
  "item.ars_zero.staff_lakes.desc": "",
  "item.ars_zero.staff_switcheroo": "换物之杖",
  "item.ars_zero.staff_switcheroo.desc": "构筑一个方体，而后用滚轮将其移动到需要的位置。",
  "item.ars_zero.staff_geometrize": "几何之杖",
  "item.ars_zero.staff_geometrize.desc": "",
  "item.ars_zero.staff_convergence": "爆裂魔法大法师之杖",
  "item.ars_zero.staff_convergence.desc": "",
  "item.ars_zero.dull_circlet": "无趣饰冠",
  "item.ars_zero.dull_circlet.desc": "一个平凡无趣的饰品，无法佩戴。用于进一步合成。",
  "ars_zero.tooltip.dull": "一个平凡无趣的饰品，无法佩戴。用于进一步合成。",
  "item.ars_zero.spellcasting_circlet": "心灵术士饰冠",
  "item.ars_zero.spellcasting_circlet.desc": "能在头部槽位施法的饰冠，它的施法分为三个阶段：开始、执行、结束。",
  "item.ars_zero.archwood_rod": "至高木棍",
  "item.ars_zero.multiphase_spell_parchment": "多阶段法术羊皮纸",
  "ars_zero.tooltip.multiphase_parchment.empty": "当前为空。持有它时复制法术杖或饰冠的法术槽以存入法术。",
  "ars_zero.tooltip.multiphase_parchment.slot_name": "槽位：%s",
  "ars_zero.tooltip.multiphase_parchment.tick_delay": "延迟刻数：%s",
  "item.ars_zero.multiphase_orb": "多阶段球珠",
  "entity.ars_zero.acolyte": "骨侍",
  "entity.ars_zero.necromancer": "死灵术士",
  "entity.ars_zero.lich": "巫妖",
  "entity.ars_zero.bone_golem": "骨傀儡",
  "item.ars_zero.acolyte_spawn_egg": "骨侍刷怪蛋",
  "item.ars_zero.necromancer_spawn_egg": "死灵术士刷怪蛋",
  "item.ars_zero.lich_spawn_egg": "巫妖刷怪蛋",
  "item.ars_zero.bone_golem_spawn_egg": "骨傀儡刷怪蛋",
  "block.ars_zero.arcane_voxel_spawner": "奥术方体生成器",
  "block.ars_zero.fire_voxel_spawner": "火方体生成器",
  "block.ars_zero.water_voxel_spawner": "水方体生成器",
  "block.ars_zero.wind_voxel_spawner": "风方体生成器",
  "block.ars_zero.stone_voxel_spawner": "岩方体生成器",
  "block.ars_zero.ice_voxel_spawner": "冰方体生成器",
  "block.ars_zero.lightning_voxel_spawner": "雷方体生成器",
  "block.ars_zero.blight_voxel_spawner": "毒方体生成器",
  "block.ars_zero.blight_fluid": "剧毒液",
  "fluid_type.ars_zero.blight_fluid": "剧毒液",
  "block.ars_zero.blight_cauldron": "装有剧毒液的炼药锅",
  "block.ars_zero.blighted_soil": "剧毒壤",
  "block.ars_zero.frozen_blight": "剧毒冰",
  "block.ars_zero.multiphase_spell_turret": "多阶段法术炮塔",
  "biome.ars_zero.blight_forest": "毒蚀森林",
  "block.ars_zero.blight_archwood_log": "死亡至高木原木",
  "block.ars_zero.blight_archwood_leaves": "死亡至高木树叶",
  "block.ars_zero.staff_display": "施法者基座",
  "block.ars_zero.ossuary_beacon": "藏骨信标",
  "block.ars_zero.corrupted_sourcestone": "腐坏魔源石",
  "block.ars_zero.corrupted_sourcestone_stairs": "腐坏魔源石楼梯",
  "block.ars_zero.corrupted_sourcestone_slab": "腐坏魔源石台阶",
  "block.ars_zero.corrupted_sourcestone_mosaic": "腐坏魔源石：马赛克",
  "block.ars_zero.corrupted_sourcestone_mosaic_stairs": "腐坏魔源石：马赛克楼梯",
  "block.ars_zero.corrupted_sourcestone_mosaic_slab": "腐坏魔源石：马赛克台阶",
  "block.ars_zero.corrupted_sourcestone_basketweave": "腐坏魔源石：网篮",
  "block.ars_zero.corrupted_sourcestone_basketweave_stairs": "腐坏魔源石：网篮楼梯",
  "block.ars_zero.corrupted_sourcestone_basketweave_slab": "腐坏魔源石：网篮台阶",
  "block.ars_zero.corrupted_sourcestone_alternating": "腐坏魔源石：交替",
  "block.ars_zero.corrupted_sourcestone_alternating_stairs": "腐坏魔源石：交替楼梯",
  "block.ars_zero.corrupted_sourcestone_alternating_slab": "腐坏魔源石：交替台阶",
  "block.ars_zero.corrupted_sourcestone_large_bricks": "腐坏魔源石：大砖块",
  "block.ars_zero.corrupted_sourcestone_large_bricks_stairs": "腐坏魔源石：大砖块楼梯",
  "block.ars_zero.corrupted_sourcestone_large_bricks_slab": "腐坏魔源石：大砖块台阶",
  "block.ars_zero.corrupted_sourcestone_small_bricks": "腐坏魔源石：小砖块",
  "block.ars_zero.corrupted_sourcestone_small_bricks_stairs": "腐坏魔源石：小砖块楼梯",
  "block.ars_zero.corrupted_sourcestone_small_bricks_slab": "腐坏魔源石：小砖块台阶",
  "block.ars_zero.smooth_corrupted_sourcestone": "平滑腐坏魔源石",
  "block.ars_zero.smooth_corrupted_sourcestone_stairs": "平滑腐坏魔源石楼梯",
  "block.ars_zero.smooth_corrupted_sourcestone_slab": "平滑腐坏魔源石台阶",
  "block.ars_zero.smooth_corrupted_sourcestone_mosaic": "平滑腐坏魔源石：马赛克",
  "block.ars_zero.smooth_corrupted_sourcestone_mosaic_stairs": "平滑腐坏魔源石：马赛克楼梯",
  "block.ars_zero.smooth_corrupted_sourcestone_mosaic_slab": "平滑腐坏魔源石：马赛克台阶",
  "block.ars_zero.smooth_corrupted_sourcestone_basketweave": "平滑腐坏魔源石：网篮",
  "block.ars_zero.smooth_corrupted_sourcestone_basketweave_stairs": "平滑腐坏魔源石：网篮楼梯",
  "block.ars_zero.smooth_corrupted_sourcestone_basketweave_slab": "平滑腐坏魔源石：网篮台阶",
  "block.ars_zero.smooth_corrupted_sourcestone_alternating": "平滑腐坏魔源石：交替",
  "block.ars_zero.smooth_corrupted_sourcestone_alternating_stairs": "平滑腐坏魔源石：交替楼梯",
  "block.ars_zero.smooth_corrupted_sourcestone_alternating_slab": "平滑腐坏魔源石：交替台阶",
  "block.ars_zero.smooth_corrupted_sourcestone_large_bricks": "平滑腐坏魔源石：大砖块",
  "block.ars_zero.smooth_corrupted_sourcestone_large_bricks_stairs": "平滑腐坏魔源石：大砖块楼梯",
  "block.ars_zero.smooth_corrupted_sourcestone_large_bricks_slab": "平滑腐坏魔源石：大砖块台阶",
  "block.ars_zero.smooth_corrupted_sourcestone_small_bricks": "平滑腐坏魔源石：小砖块",
  "block.ars_zero.smooth_corrupted_sourcestone_small_bricks_stairs": "平滑腐坏魔源石：小砖块楼梯",
  "block.ars_zero.smooth_corrupted_sourcestone_small_bricks_slab": "平滑腐坏魔源石：小砖块台阶",
  "item.ars_zero.blight_fluid_bucket": "剧毒液桶",
  "entity.ars_zero.arcane_voxel_entity": "奥术方体",
  "entity.ars_zero.water_voxel_entity": "水方体",
  "entity.ars_zero.fire_voxel_entity": "火方体",
  "entity.ars_zero.stone_voxel_entity": "岩方体",
  "entity.ars_zero.wind_voxel_entity": "风方体",
  "entity.ars_zero.ice_voxel_entity": "冰方体",
  "entity.ars_zero.lightning_voxel_entity": "雷方体",
  "entity.ars_zero.blight_voxel_entity": "毒方体",
  "entity.ars_zero.block_group": "方块组",
  "entity.ars_zero.water_convergence_controller": "水体汇聚",
  "entity.ars_zero.geometry_break_controller": "土傀儡",
  "entity.ars_zero.geometry_terrain_controller": "土傀儡",
  "entity.ars_zero.geometry_controller": "奥术傀儡",
  "entity.ars_zero.arcane_circle": "奥术法阵",
  "entity.ars_zero.effect_beam": "能束",
  "gui.ars_zero.staff_title": "创造法术杖",
  "gui.ars_zero.static_staff_title": "静态法杖",
  "gui.ars_zero.static_staff.no_data": "无法术数据",
  "gui.ars_zero.static_staff.empty": "空",
  "gui.ars_zero.phase.begin": "开始",
  "gui.ars_zero.phase.begin.tooltip": "开始阶段",
  "gui.ars_zero.phase.tick": "执行",
  "gui.ars_zero.phase.tick.tooltip": "执行阶段",
  "gui.ars_zero.phase.end": "结束",
  "gui.ars_zero.phase.end.tooltip": "结束阶段",
  "gui.ars_zero.static_staff.tick_delay": "延迟：%s刻",
  "gui.ars_zero.current_phase": "当前阶段：%s",
  "ars_affinity.gui.affinities": "亲和能力",
  "key.category.ars_zero.general": "Ars Zero",
  "key.ars_zero.curio_cast": "引导饰冠",
  "itemGroup.ars_zero": "Ars Zero",
  "ars_zero.tooltip.static_staff.discount": "法术消耗减少%s%%。",
  "ars_zero.tooltip.circlet.cast": "按下%s以引导饰冠",
  "ars_zero.tooltip.circlet.radial": "按下%s以打开法术圆盘菜单",
  "ars_zero.alert.multiphase_turret.multi_phase_required": "多阶段炮塔需要一个多阶段法术设备。",
  "ars_zero.alert.multiphase_turret.no_spell_data": "无法读取该设备的法术数据。",
  "ars_zero.alert.multiphase_turret.empty_slot": "应选定至少包含一个阶段的法术的法术槽。",
  "ars_zero.alert.multiphase_turret.spell_set": "多阶段炮塔法术已更新。",
  "ars_zero.glyph_name.conjure_voxel_effect": "构筑方体",
  "ars_zero.glyph_desc.conjure_voxel_effect": "构筑一个类似方块的小型实体。§6[基于存在时间]",
  "ars_zero.glyph_name.effect_windshear": "风切",
  "ars_zero.glyph_desc.effect_windshear": "与“构筑方体”配合使用时构筑一个风方体。",
  "ars_zero.glyph_name.effect_conjure_blight": "构筑蚀毒",
  "ars_zero.glyph_desc.effect_conjure_blight": "在对应位置放置剧毒液。",
  "ars_zero.glyph_name.select_effect": "选择",
  "ars_zero.glyph_desc.select_effect": "选择一个目标实体或方块，不执行任何操作。",
  "ars_nouveau.augment_desc.select_effect_glyph_aoe": "增加方块选择区域的横截面积。",
  "ars_nouveau.augment_desc.select_effect_glyph_pierce": "增加方块选择区域的深度。",
  "ars_nouveau.augment_desc.select_effect_glyph_sensitive": "仅选择实体，忽略方块。",
  "ars_nouveau.augment_desc.conjure_voxel_effect_glyph_extend_time": "增加方体留存的时间。",
  "ars_nouveau.augment_desc.conjure_voxel_effect_glyph_sensitive": "在目标实体的位置处放置方体。",
  "ars_nouveau.augment_desc.conjure_voxel_effect_glyph_amplify": "将方体的尺寸增至等级2，增加水的产量。",
  "ars_nouveau.augment_desc.conjure_voxel_effect_glyph_split": "将方体分裂为多个较小的实体。",
  "ars_nouveau.augment_desc.enlarge_effect_glyph_amplify": "增加增大的倍率。",
  "ars_nouveau.augment_desc.enlarge_effect_glyph_dampen": "降低增大的倍率。",
  "ars_nouveau.augment_desc.near_form_glyph_amplify": "延长施法距离。",
  "ars_nouveau.augment_desc.near_form_glyph_dampen": "缩短施法距离。",
  "ars_nouveau.augment_desc.push_effect_glyph_amplify": "增加推动力度。",
  "ars_nouveau.augment_desc.push_effect_glyph_dampen": "降低推动力度。",
  "ars_nouveau.augment_desc.push_effect_glyph_randomize": "每次“随机化”增强追加10度散布。",
  "ars_nouveau.augment_desc.push_effect_glyph_extract": "沿施法者与目标实体连线推动。",
  "ars_nouveau.augment_desc.anchor_effect_glyph_amplify": "延长与玩家间的距离。",
  "ars_nouveau.augment_desc.anchor_effect_glyph_dampen": "缩短与玩家间的距离。",
  "ars_nouveau.augment_desc.anchor_effect_glyph_sensitive": "将目标固定在初始相对位置。",
  "ars_nouveau.augment_desc.anchor_effect_glyph_extract": "将目标旋转至符合你的视线方向。",
  "ars_nouveau.augment_desc.effect_beam_glyph_extend_time": "延长能束的持续时间。",
  "ars_nouveau.augment_desc.effect_beam_glyph_amplify": "增加伤害。",
  "ars_nouveau.augment_desc.effect_beam_glyph_sensitive": "能束会穿过实体。",
  "ars_nouveau.augment_desc.effect_beam_glyph_split": "令能束分为多股。",
  "ars_nouveau.augment_desc.effect_beam_glyph_dampen": "阻止能束对实体造成伤害。",
  "ars_nouveau.augment_desc.effect_beam_glyph_aoe": "增加“分裂”时圆环的半径。",
  "ars_zero.glyph_name.effect_beam": "能束",
  "ars_zero.glyph_desc.effect_beam": "将魔力汇聚为强大的能束；每次击中时令法术剩余部分产生效果，每次击中都会消耗魔力。§6[基于存在时间]",
  "item.ars_zero.sustain_effect": "维系",
  "ars_zero.glyph_name.sustain_effect": "维系",
  "ars_zero.glyph_desc.sustain_effect": "延长目标的存在时间。§6[延长存在时间]",
  "ars_zero.glyph_name.glyph_sustain_effect": "维系",
  "ars_zero.glyph_desc.glyph_sustain_effect": "延长目标的存在时间。§6[延长存在时间]",
  "ars_nouveau.glyph_name.sustain_effect": "维系",
  "ars_nouveau.augment_desc.sustain_effect_glyph_extend_time": "每等级追加1刻。",
  "ars_nouveau.augment_desc.zero_gravity_effect_glyph_extend_time": "延长重力消除的持续时间。",
  "ars_nouveau.augment_desc.zero_gravity_effect_glyph_duration_down": "缩短重力消除的持续时间。",
  "ars_nouveau.augment_desc.effect_conjure_blight_glyph_aoe": "增加目标方块范围的半径。",
  "ars_nouveau.augment_desc.effect_conjure_blight_glyph_pierce": "增加目标方块范围的深度。",
  "ars_nouveau.augment_desc.effect_conjure_blight_glyph_extend_time": "延迟效果的持续时间。",
  "ars_nouveau.augment_desc.effect_conjure_blight_glyph_sensitive": "在目标实体的足部位置放置剧毒液。",
  "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_conjure_water": "组合效果：构筑水方体",
  "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_ignite": "组合效果：构筑火方体",
  "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_windshear": "组合效果：构筑风方体",
  "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_conjure_terrain": "组合效果：构筑岩方体",
  "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_cold_snap": "组合效果：构筑冰方体",
  "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_discharge": "组合效果：构筑雷方体",
  "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_conjure_blight": "组合效果：构筑毒方体",
  "ars_zero.glyph_name.temporal_context_form": "时间上下文",
  "ars_zero.glyph_desc.temporal_context_form": "可访问前一法术阶段的施法方式。",
  "ars_zero.glyph_name.near_form": "近处",
  "ars_zero.glyph_desc.near_form": "在视线方向上较短距离之外施放法术。",
  "ars_zero.glyph_name.glyph_conjure_voxel_effect": "构筑方体",
  "ars_zero.glyph_desc.glyph_conjure_voxel_effect": "构筑一个类似方块的小型实体，它能继承元素性质。",
  "item.ars_zero.anchor_effect": "锚锁",
  "ars_zero.glyph_name.anchor_effect": "锚锁",
  "ars_zero.glyph_desc.anchor_effect": "维持各目标关于玩家的相对位置不变。§6[延长存在时间]",
  "ars_zero.glyph_name.glyph_anchor_effect": "锚锁",
  "ars_zero.glyph_desc.glyph_anchor_effect": "维持各目标关于玩家的相对位置不变。§6[延长存在时间]",
  "ars_nouveau.glyph_name.anchor_effect": "锚锁",
  "ars_zero.glyph_name.push_effect": "推离",
  "ars_zero.glyph_desc.push_effect": "沿你的视线方向推动目标。",
  "ars_zero.glyph_name.discard_effect": "驱散",
  "ars_zero.glyph_desc.discard_effect": "驱散非生物实体。",
  "ars_zero.glyph_name.glyph_discard_effect": "驱散",
  "ars_zero.glyph_desc.glyph_discard_effect": "驱散非生物实体。很适合用来移除奥术方体。",
  "ars_zero.glyph_name.enlarge_effect": "增大",
  "ars_zero.glyph_desc.enlarge_effect": "增大目标实体的尺寸。[注意：目前只对方体起效]",
  "ars_zero.glyph_name.zero_gravity_effect": "去除重力",
  "ars_zero.glyph_desc.zero_gravity_effect": "令目标暂时性不受重力影响，效果结束后重力会恢复。",
  "ars_zero.glyph_name.glyph_zero_gravity_effect": "去除重力",
  "ars_zero.glyph_desc.glyph_zero_gravity_effect": "令目标暂时性不受重力影响，法术结束后重力会恢复。",
  "effect.ars_zero.zero_gravity": "重力消除",
  "effect.ars_zero.zero_gravity.description": "暂时性令实体不受重力。",
  "ars_zero.glyph_name.effect_convergence": "汇聚",
  "ars_zero.glyph_desc.effect_convergence": "将大量的魔力汇聚至一点。§6[基于存在时间]",
  "ars_zero.glyph_name.glyph_effect_convergence": "汇聚",
  "ars_zero.glyph_desc.glyph_effect_convergence": "制造强大的汇聚点，可使用其他效果构件增强。",
  "ars_nouveau.glyph_name.effect_convergence": "汇聚",
  "ars_zero.effect_augment_desc.effect_convergence_glyph_explosion": "巨型爆炸：制造一个会随时间充能的巨型爆炸。火元素法术强度影响充能速率、爆炸半径，以及引燃火焰与否（8以上时变为强烈的灵魂火爆炸）。“扩散”决定半径。“强化”增加对方块/实体的伤害。“抑制”降低伤害和半径。",
  "ars_zero.effect_augment_desc.effect_convergence_glyph_conjure_water": "神能构筑水：自下向上往大片区域填充水。水元素法术强度影响填充速度。“扩散”决定半径。每放置一个方块都会消耗魔力。",
  "ars_zero.glyph_name.effect_geometrize": "几何构形",
  "ars_zero.glyph_desc.effect_geometrize": "令发出的法术作用于几何结构区域。需与其他魔符配合。§6[基于存在时间]",
  "ars_zero.glyph_name.glyph_effect_geometrize": "几何构形",
  "ars_zero.glyph_desc.glyph_effect_geometrize": "令发出的法术作用于几何结构区域。需与其他魔符配合。",
  "ars_nouveau.glyph_name.effect_geometrize": "几何构形",
  "ars_zero.effect_augment_desc.effect_geometrize_glyph_conjure_terrain": "放置地层：使用“构筑地层”填充几何结构，接受适用于“构筑地层”的常规效果/增强构件。每放置一个方块都会消耗魔力。",
  "ars_zero.effect_augment_desc.effect_geometrize_glyph_break": "破坏结构：破坏几何结构区域内的方块。每破坏一个方块都会消耗魔力。",
  "ars_zero.glyph_name.augment_aoe_two": "扩散 II",
  "ars_zero.glyph_desc.augment_aoe_two": "法术会影响目标方块周围极大区域。§9注意：此魔符直接移植自Adam's Ars Plus，会在该模组更新至1.21.1时移除。",
  "ars_zero.glyph_name.augment_aoe_three": "扩散 III",
  "ars_zero.glyph_desc.augment_aoe_three": "法术会影响目标方块周围巨大区域。§9注意：此魔符直接移植自Adam's Ars Plus，会在该模组更新至1.21.1时移除。",
  "ars_zero.glyph_name.augment_amplify_two": "强化 II",
  "ars_zero.glyph_desc.augment_amplify_two": "大幅增加大多数法术效果的强度。§9注意：此魔符直接移植自Adam's Ars Plus，会在该模组更新至1.21.1时移除。",
  "ars_zero.glyph_name.augment_amplify_three": "强化 III",
  "ars_zero.glyph_desc.augment_amplify_three": "极大幅增加大多数法术效果的强度。§9注意：此魔符直接移植自Adam's Ars Plus，会在该模组更新至1.21.1时移除。",
  "ars_zero.augment_desc.aoe_two_generic": "增加影响范围（比“扩散”更强）。",
  "ars_zero.augment_desc.aoe_three_generic": "增加影响范围（比“扩散 II”更强）。",
  "ars_zero.augment_desc.amplify_two_generic": "提高效果强度（比“强化”更强）。",
  "ars_zero.augment_desc.amplify_three_generic": "提高效果强度（比“强化 II”更强）。",
  "ars_zero.glyph_name.augment_cube": "几何立方体",
  "ars_zero.glyph_desc.augment_cube": "将几何结构变为立方体。",
  "ars_nouveau.augment_desc.effect_geometrize_augment_cube": "改为立方体区域（默认）。“压平”后改为正方形区域。",
  "ars_zero.glyph_name.augment_hollow": "几何空心",
  "ars_zero.glyph_desc.augment_hollow": "令几何结构变为空心，只留下最外层的方块。",
  "ars_nouveau.augment_desc.effect_geometrize_augment_hollow": "令几何结构变为空心，只留下最外部的方块。",
  "ars_zero.glyph_name.augment_sphere": "几何球体",
  "ars_zero.glyph_desc.augment_sphere": "将几何结构变为球体。",
  "ars_nouveau.augment_desc.effect_geometrize_augment_sphere": "改为球体区域。“压平”后改为圆形区域。",
  "ars_zero.glyph_name.augment_flatten": "几何压平",
  "ars_zero.glyph_desc.augment_flatten": "根据法术产生效果时施法者的视线方向将三维形状投影成二维形状。",
  "ars_nouveau.augment_desc.effect_geometrize_augment_flatten": "根据施法者的视线方向将三维形状投影成二维形状。",
  "ars_nouveau.augment_desc.effect_geometrize_augment_sensitive": "从底部至顶部投影，而非从顶至底投影。",
  "ars_nouveau.augment_desc.effect_geometrize_glyph_sensitive": "从底部至顶部投影，而非从顶至底投影。",
  "ars_zero.augment_desc.effect_geometrize_augment_sensitive": "从底部至顶部投影，而非从顶至底投影。",
  "ars_nouveau.augment_desc.effect_geometrize_augment_accelerate": "加快傀儡的施法速度。“加速”可让傀儡更快。",
  "ars_nouveau.augment_desc.effect_geometrize_glyph_accelerate": "加快傀儡的施法速度。“加速”可让傀儡更快。",
  "ars_nouveau.augment_desc.effect_geometrize_augment_decelerate": "减慢傀儡的施法速度。“减速”可让傀儡更慢。",
  "ars_nouveau.augment_desc.effect_geometrize_glyph_decelerate": "减慢傀儡的施法速度。“减速”可让傀儡更慢。",
  "ars_nouveau.spell.validation.adding.phase_restriction": "%s不可用于此阶段。",
  "ars_nouveau.spell.validation.exists.phase_restriction": "%s不可用于此阶段。",
  "ars_zero.gui.casting_style": "法阵",
  "ars_zero.gui.casting_style.enabled": "启用",
  "ars_zero.gui.casting_style.bones": "骨架",
  "ars_zero.gui.casting_style.color": "颜色",
  "ars_zero.gui.casting_style.color_r": "红",
  "ars_zero.gui.casting_style.color_g": "绿",
  "ars_zero.gui.casting_style.color_b": "蓝",
  "ars_zero.gui.casting_style.animate_in": "动画",
  "ars_zero.gui.casting_style.animate_in_ticks": "淡入淡出（刻）",
  "ars_zero.gui.casting_style.speed": "速度",
  "ars_zero.gui.casting_style.placement": "位置",
  "ars_zero.gui.casting_style.placement.feet": "足部",
  "ars_zero.gui.casting_style.placement.near": "近处",
  "ars_zero.gui.casting_style.symbol_auto": "自动",
  "ars_zero.gui.casting_style.symbol_auto.tooltip": "根据当前魔法学派相应更改内侧图案。",
  "ars_zero.gui.casting_style.outlines": "外框",
  "ars_zero.gui.casting_style.symbol": "符号",
  "ars_zero.gui.casting_style.symbol.none": "无",
  "ars_zero.gui.casting_style.symbol.auto": "自动（根据法术）",
  "ars_zero.section.ars_zero": "Ars Zero",
  "ars_zero.page.overview": "Ars Zero概览",
  "ars_zero.page1.overview": "Ars Zero为新生魔艺新增了多阶段施法方式，法术杖、施法饰冠等设备则能按顺序串联起多个法术。",
  "ars_zero.page2.overview": "",
  "ars_zero.page.spell_phases": "法术阶段",
  "ars_zero.page1.spell_phases": "阶段描述了多阶段法术的生命周期。法术可包含多个魔符，多阶段设备则可包含多个法术；不过这些法术会严格按照开始、执行、结束的顺序施放。\n\n开始使用法术杖等设备时，会施放一次开始阶段法术；之后的每一刻都会施放执行阶段法术；停止使用时则施放结束阶段法术。\n\n此外，在执行阶段图标上滚动滚轮可以调整该阶段的延迟。",
  "ars_zero.page.phase_targeting": "阶段目标",
  "ars_zero.page1.phase_targeting": "各阶段法术彼此独立，因此必须使用特殊的“时间上下文”形态才能对上一阶段的目标进行操作。\n\n例如，可以在开始阶段“构筑方体”，在执行阶段用“时间上下文”配合“锚锁”，再在结束阶段用“时间上下文”配合“推离”。\n\n这样就能制造并沿视线方向瞄准和发射弹射物。",
  "ars_zero.page.lifespan_based_effects": "基于存在时间的效果",
  "ars_zero.page.lifespan_based_effects.intro": "Ars Zero中部分魔符会生成仅在其存在时间内存续的实体。这些实体会在持续时间结束时改变状态⸺例如消失、爆炸或启动某个过程。若要保持其初始状态，必须使用“锚锁”或“维系”。基于存在时间的各效果见后页。",
  "item.ars_zero.staff_aetherwalk": "巡空之杖",
  "item.ars_zero.staff_aetherwalk.desc": "在空中行走⸺引导法术时在脚下构筑法师方块",
  "ars_zero.tooltip.begin_phase": "开始阶段",
  "ars_zero.tooltip.tick_phase": "执行阶段",
  "ars_zero.tooltip.end_phase": "结束阶段",
  "item.ars_zero.tattered_arcanist_helmet": "残破秘术师帽子",
  "item.ars_zero.tattered_arcanist_chestplate": "残破秘术师长袍",
  "item.ars_zero.tattered_arcanist_leggings": "残破秘术师裤子",
  "item.ars_zero.tattered_arcanist_boots": "残破秘术师长靴",
  "item.ars_zero.rotted_arcanist_helmet": "破败秘术师帽子",
  "item.ars_zero.rotted_arcanist_chestplate": "破败秘术师长袍",
  "item.ars_zero.rotted_arcanist_leggings": "破败秘术师裤子",
  "item.ars_zero.rotted_arcanist_boots": "破败秘术师长靴",
  "config.jade.plugin_ars_zero.entity_mana": "实体魔力",
  "block.ars_zero.bone_chest": "骨箱子",
  "item.ars_zero.air_filial": "涡流旋风",
  "item.ars_zero.earth_filial": "橡树之心",
  "item.ars_zero.fire_filial": "余烬裂片",
  "item.ars_zero.water_filial": "海洋之核",
  "item.ars_zero.abjuration_filial": "术埚",
  "item.ars_zero.conjuration_filial": "魂井",
  "item.ars_zero.manipulation_filial": "指掌",
  "item.ars_zero.necromancy_filial": "藏骨印记",
  "block.ars_zero.blight_vein": "毒蚀脉络",
  "ars_zero.page.blight_forest": "毒蚀森林",
  "ars_zero.page1.blight_forest": "被奥术腐化侵蚀的生物群系。地表会出现剧毒液池，森林本身则由死亡至高木树组成。\n\n一座更为危险的地下城⸺墓城，就坐落于森林的土壤之下。",
  "ars_zero.page2.blight_forest": "墓城是由腐坏魔源石构成的地下城，位于毒蚀森林之下。大厅之中有着会施法的亡灵法师；继续深入吧，在巫妖面前证明你的坚毅。"
}