{
  "block.hostilenetworks.sim_chamber": "模拟室",
  "block.hostilenetworks.sim_chamber.desc": "通过模拟战斗训练数据模型",
  "block.hostilenetworks.loot_fabricator": "战利品制造器",
  "block.hostilenetworks.loot_fabricator.desc": "将预测实物化为真正的物品",
  "block.hostilenetworks.loot_fabricator.desc2": "制造指令单可复制其配置",
  "block.hostilenetworks.data_center": "数据中心",
  "block.hostilenetworks.data_center.desc": "模拟技术的顶峰！最多能并行运行25个数据模型",
  "block.hostilenetworks.data_center.desc2": "需要7×7×7的硬化外壳",
  "block.hostilenetworks.data_center_io_port": "数据中心IO端口",
  "block.hostilenetworks.data_center_io_port.desc": "可嵌入数据中心的外壳",
  "block.hostilenetworks.data_center_io_port.desc2": "右击以切换模式",
  "hostilenetworks.jei.data_center.intro": "数据中心是模拟技术的顶峰！它最多能并行运行25个自我意识等级的数据模型；每一次循环中，各模型都将向共享输出缓存区产出一个掉落物。",
  "hostilenetworks.jei.data_center.shell": "在其周围搭建7×7×7的空心外壳。底面须为黑曜石，墙壁和顶面须为黑色染色玻璃。控制器应替换墙壁底层的一个方块，且必须朝向外部。",
  "hostilenetworks.jei.data_center.operation": "需将数据模型放入5×5网格，并将相应物品放入4个输入槽。每一次循环中，各活动槽位都会消耗一份输入，并根据制造指令单产出选定的掉落物。",
  "hostilenetworks.jei.data_center.io_port": "数据中心IO端口可以替代外壳中墙壁和顶面的任意方块。右击可在能量、模型、输入、输出模式间循环切换。",
  "hostilenetworks.jei.io_port.intro": "IO端口可替换数据中心外壳的墙壁和顶面方块。控制器能自动检测到IO端口。",
  "hostilenetworks.jei.io_port.modes": "右击可在4种代理模式间循环切换。能量模式可接受供能，模型、输入、输出则能公开对应的物品槽位。",
  "hostilenetworks.io_port.mode.energy": "能量",
  "hostilenetworks.io_port.mode.models": "模型",
  "hostilenetworks.io_port.mode.inputs": "输入",
  "hostilenetworks.io_port.mode.outputs": "输出",
  "hostilenetworks.io_port.mode_set": "模式：%s",
  "config.jade.plugin_hostilenetworks.io_port_mode": "数据中心IO端口模式",
  "hostilenetworks.gui.data_center.click_to_config": "右击以配置",
  "hostilenetworks.gui.data_center.back": "返回数据中心",
  "hostilenetworks.gui.data_center.power_cost": "耗能：%s FE/t",
  "hostilenetworks.gui.data_center.producing": "产出：%s",
  "hostilenetworks.gui.data_center.progress": "进度：%ss / %ss",
  "hostilenetworks.gui.data_center.shell_invalid.obsidian_missing": "缺失黑曜石底面",
  "hostilenetworks.gui.data_center.shell_invalid.glass_missing": "缺失黑色染色玻璃",
  "hostilenetworks.gui.data_center.shell_invalid.not_air": "内部被阻挡",
  "hostilenetworks.gui.data_center.shell_invalid.at_pos": "%s，位于(%s, %s, %s)",
  "hostilenetworks.gui.data_center.shell_invalid.multi_y": "问题出现于Y = %s",
  "item.hostilenetworks.deep_learner": "深度学习器",
  "item.hostilenetworks.data_model": "%s数据模型",
  "item.hostilenetworks.blank_data_model": "空白数据模型",
  "item.hostilenetworks.prediction": "%s预测产物",
  "item.hostilenetworks.prediction_matrix": "预测矩阵",
  "item.hostilenetworks.overworld_prediction": "通用主世界预测产物",
  "item.hostilenetworks.nether_prediction": "通用下界预测产物",
  "item.hostilenetworks.end_prediction": "通用末地预测产物",
  "item.hostilenetworks.twilight_prediction": "通用暮色预测产物",
  "item.hostilenetworks.fab_directive": "制造指令单",
  "item.hostilenetworks.fab_directive.desc": "存储战利品制造器中的选择配置",
  "item.hostilenetworks.fab_directive.desc2": "右击以复制，Shift右击以应用",
  "text.hostilenetworks.stored_selection": "已存储的选择配置 %s/%s",
  "text.hostilenetworks.invalid_selection.model": "选择配置错误：无法辨识模型（%s）",
  "text.hostilenetworks.invalid_selection.index": "选择配置错误：索引无效（%s）",
  "text.hostilenetworks.scroll": "[滚动滚轮]",
  "text.hostilenetworks.shift": "[Shift]",
  "text.hostilenetworks.selection": "%s -> %s %s",
  "text.hostilenetworks.selection.queue": "%s -> %s（+%s 已排队）",
  "text.hostilenetworks.selections_applied": "已为%2$s中应用%1$s条选择配置",
  "text.hostilenetworks.selections_copied": "已从%2$s中复制%1$s条选择配置",
  "key.categories.hostilenetworks": "敌对神经网络（Hostile Neural Networks）",
  "key.hostilenetworks.open_deep_learner": "打开深度学习器饰品",
  "itemGroup.hostilenetworks": "敌对神经网络",
  "hostilenetworks.gui.learner_empty.0": "找不到数据模型，",
  "hostilenetworks.gui.learner_empty.1": "请插入数据模型！",
  "hostilenetworks.gui.learner_empty.2": "你的模型将会在",
  "hostilenetworks.gui.learner_empty.3": "深度学习器中进行训练。",
  "hostilenetworks.gui.learner_empty.4": "",
  "hostilenetworks.gui.learner_empty.5": "如需训练模型，",
  "hostilenetworks.gui.learner_empty.6": "必须亲自动手。",
  "hostilenetworks.gui.name": "名称",
  "hostilenetworks.gui.info": "信息",
  "hostilenetworks.gui.tier": "模型等级：%s",
  "hostilenetworks.gui.accuracy": "模型准确度：%s",
  "hostilenetworks.gui.next_tier": "距升级至%s还差 %s %s",
  "hostilenetworks.gui.kill": "击杀数",
  "hostilenetworks.gui.kills": "击杀数",
  "hostilenetworks.gui.action.kill": "击杀数",
  "hostilenetworks.gui.action.kills": "击杀数",
  "hostilenetworks.gui.action.mine": "挖掘数",
  "hostilenetworks.gui.action.mines": "挖掘数",
  "hostilenetworks.gui.stats": "生物统计信息",
  "hostilenetworks.gui.target": "模拟目标：%s",
  "hostilenetworks.gui.data": "%s/%s 数据已收集",
  "hostilenetworks.gui.energy": "%s/%s FE",
  "hostilenetworks.gui.cost": "模型能量消耗：%s FE/t",
  "hostilenetworks.gui.fab_cost": "能量消耗：%s FE/t",
  "hostilenetworks.gui.clear": "点击清除选择",
  "hostilenetworks.gui.fab_mode.fixed": "模式：固定",
  "hostilenetworks.gui.fab_mode.queue": "模式：队列",
  "hostilenetworks.gui.queue_add": "点击以添加至队列",
  "hostilenetworks.gui.queue_remove": "点击以移出队列",
  "hostilenetworks.gui.queue_current": "当前队列",
  "hostilenetworks.gui.queue_clear_current": "点击以清除当前物品",
  "hostilenetworks.gui.clear_queue": "点击以清空队列",
  "hostilenetworks.gui.max_tier": "无法进一步升级",
  "hostilenetworks.gui.max_data": "数据量达到最大",
  "hostilenetworks.gui.variant": "%s（变体）",
  "hostilenetworks.gui.upgrade_disabled": "模型无法通过世界交互升级。",
  "hostilenetworks.gui.redstone.ignored": "红石：忽略",
  "hostilenetworks.gui.redstone.off_when_powered": "红石：有信号时暂停",
  "hostilenetworks.gui.redstone.on_when_powered": "红石：有信号时启动",
  "hostilenetworks.gui.mode.inference": "模式：推理",
  "hostilenetworks.gui.mode.training": "模式：训练",
  "hostilenetworks.gui.mode.disabled": "训练模式已被服务端配置禁用",
  "hostilenetworks.gui.data_center.io": "输入 / 输出",
  "hostilenetworks.hud.model": " 模型",
  "hostilenetworks.hud.kills": "%s 剩余",
  "hostilenetworks.tier.faulty": "缺陷",
  "hostilenetworks.tier.basic": "基础",
  "hostilenetworks.tier.advanced": "进阶",
  "hostilenetworks.tier.superior": "超级",
  "hostilenetworks.tier.self_aware": "自我意识",
  "hostilenetworks.fail.output": "无法开始模拟\n输出槽已被占用",
  "hostilenetworks.fail.energy": "无法开始模拟\n系统能量不足",
  "hostilenetworks.fail.input": "无法开始模拟\n缺少输入：%s",
  "hostilenetworks.fail.model": "请插入数据模型\n来开始模拟",
  "hostilenetworks.fail.faulty": "模型中的数据无效\n请插入等级为基础或以上的数据模型",
  "hostilenetworks.fail.energy_mid_cycle": "模拟进度暂停\n系统能量等级低",
  "hostilenetworks.fail.redstone": "模拟进度暂停\n红石信号错误",
  "hostilenetworks.fail.shell_broken": "多方块外壳不完整或无效",
  "hostilenetworks.fail.not_self_aware": "需要模型至少为自我意识等级",
  "hostilenetworks.fail.no_selection": "未选择输出\n右击槽位以配置",
  "hostilenetworks.run.0": "> 启动运行时 ",
  "hostilenetworks.run.1": "> 开始第 %s 次迭代",
  "hostilenetworks.run.2": "> 从芯片内存加载模型",
  "hostilenetworks.run.3": "> 评估威胁等级",
  "hostilenetworks.run.4": "> 与敌对生物交战",
  "hostilenetworks.run.5": "> 序列预测 ",
  "hostilenetworks.run.6": "> 处理结果...",
  "hostilenetworks.run.train.0": "> 启动运行时 ",
  "hostilenetworks.run.train.1": "> 开始第 %s 次迭代",
  "hostilenetworks.run.train.2": "> 从芯片内存加载模型",
  "hostilenetworks.run.train.3": "> 分配训练数据集",
  "hostilenetworks.run.train.4": "> 进行反向传播",
  "hostilenetworks.run.train.5": "> 优化模型权重",
  "hostilenetworks.run.train.6": "> 保存检查点...",
  "hostilenetworks.info.click_to_attune": "%s一个生物或方块以%s",
  "hostilenetworks.info.attunment_disabled": "模型创建已禁用",
  "hostilenetworks.info.disabled": "（禁用）",
  "hostilenetworks.info.hold_shift": "- 按住%s查看更多信息",
  "hostilenetworks.info.tier": "等级：%s",
  "hostilenetworks.info.data": "已收集数据：%s",
  "hostilenetworks.info.dprog": "%s/%s",
  "hostilenetworks.info.dpk": "每次击杀获得数据：%s",
  "hostilenetworks.info.dpm": "每次挖掘获得数据：%s",
  "hostilenetworks.info.sim_cost": "模拟消耗：%s",
  "hostilenetworks.info.rft": "%s FE/t",
  "hostilenetworks.info.rolls": "战利品表副本：%s",
  "hostilenetworks.info.player": "玩家掉落：%s",
  "hostilenetworks.info.exp": "生成经验：%s",
  "hostilenetworks.info.looting": "抢夺等级：%s",
  "hostilenetworks.info.subtypes": "变体：",
  "hostilenetworks.info.sub_list": "  - %s",
  "_comment": "Thermal",
  "hostilenetworks.sound_type.minecraft:block.stone.break": "石材",
  "hostilenetworks.sound_type.minecraft:block.wood.break": "木材",
  "hostilenetworks.sound_type.minecraft:block.grass.break": "草",
  "hostilenetworks.sound_type.minecraft:block.wool.break": "羊毛",
  "hostilenetworks.sound_type.minecraft:block.glass.break": "玻璃",
  "hostilenetworks.sound_type.minecraft:block.wet_grass.break": "湿草",
  "hostilenetworks.sound_type.minecraft:block.sand.break": "沙子",
  "hostilenetworks.sound_type.minecraft:block.gravel.break": "沙砾",
  "hostilenetworks.sound_type.minecraft:block.metal.break": "金属",
  "hostilenetworks.sound_type.minecraft:block.deepslate.break": "深板岩",
  "hostilenetworks.sound_type.minecraft:block.netherrack.break": "下界岩",
  "hostilenetworks.sound_type.minecraft:block.nether_bricks.break": "下界砖",
  "hostilenetworks.sound_type.minecraft:block.nether_ore.break": "下界矿石",
  "hostilenetworks.sound_type.minecraft:block.nether_wood.break": "下界木材",
  "hostilenetworks.sound_type.minecraft:block.basalt.break": "玄武岩",
  "hostilenetworks.sound_type.minecraft:block.copper.break": "铜",
  "hostilenetworks.sound_type.minecraft:block.amethyst_block.break": "紫水晶",
  "hostilenetworks.sound_type.minecraft:block.cherry_wood.break": "樱花木材",
  "hostilenetworks.sound_type.minecraft:block.bamboo_wood.break": "竹",
  "hostilenetworks.sound_type.minecraft:block.stem.break": "茎柄",
  "hostilenetworks.sound_type.minecraft:block.weeping_vines.break": "垂泪藤",
  "hostilenetworks.sound_type.minecraft:block.coral_block.break": "珊瑚",
  "hostilenetworks.sound_type.minecraft:block.crop.break": "农作物",
  "hostilenetworks.sound_type.minecraft:block.snow.break": "雪",
  "hostilenetworks.sound_type.minecraft:block.anvil.break": "铁砧",
  "hostilenetworks.sound_type.minecraft:block.froglight.break": "蛙明灯",
  "hostilenetworks.sound_type.minecraft:intentionally_empty": "无声",
  "hostilenetworks.color_text.build": "创建数据模型",
  "hostilenetworks.color_text.shift": "SHIFT",
  "hostilenetworks.color_text.rclick": "右击",
  "hostilenetworks.color_text.hud": "HUD",
  "hostilenetworks.color_text.failed": "失败",
  "hostilenetworks.color_text.success": "成功",
  "hostilenetworks.color_text.true": "是",
  "hostilenetworks.color_text.false": "否",
  "hostilenetworks.msg.multiple_models": "目标匹配多个模型（%s与%s）。这是由整合包配置问题导致的。",
  "hostilenetworks.msg.no_model": "此样本没有已知的模型。",
  "hostilenetworks.msg.built": "成功创建%s数据模型",
  "hostilenetworks.trivia.coal_ore": "普通的燃料。\n却极为重要。\n许多东西都要它来推动。",
  "hostilenetworks.trivia.iron_ore": "许多人都把它看成默认金属。\n可以造出镐、剑，和别的东西！\n也可以用南瓜赋予它生命。",
  "hostilenetworks.trivia.copper_ore": "铜、铜，金属里最没用。\n地里随处可见，而且储量丰沛。\n但却只被拿来当装饰。",
  "hostilenetworks.trivia.gold_ore": "最最闪亮的金属！\n怎么加工都有用，用到哪里都可以！\n看时间也要用到它。",
  "hostilenetworks.trivia.redstone_ore": "你知道石油是恐龙的遗骸吗？\n我们其实认为红石是工程师的遗骸。",
  "hostilenetworks.trivia.lapis_ore": "蓝色的东西！\n显然可以造蓝色染料。\n不知为何也用于附魔。",
  "hostilenetworks.trivia.diamond_ore": "所有人都需要的珠宝。\n造出的装备和工具是世间顶好！\n直到下界合金登场⋯⋯",
  "hostilenetworks.trivia.emerald_ore": "从地里挖出的货币，你说真的？\n听起来有点蠢。\n可惜，有一整个文明都把它当货币。",
  "hostilenetworks.trivia.nether_quartz_ore": "地狱的神秘碎片。\n你果然拿到了它。\n但你要用它做什么呢？",
  "hostilenetworks.trivia.glow_squid": "居住在海洋深处。\n身受荧光之祝福。\n是否想据为己物？",
  "hostilenetworks.trivia.sheep": "精通颜色和一切温暖的东西。\n它的真正力量通常不会展现，\n除非祝福带上_jeb。",
  "hostilenetworks.trivia.iron_golem": "南瓜套头聪明顶，\n铁做身体本领强。\n村庄有我平安在，\n憨壮不可作貌相。",
  "hostilenetworks.trivia.squid": "水中漫波深处，\n目空不识归路。\n总有人想让它绝了户。",
  "hostilenetworks.trivia.mooshroom": "哞菇哞菇，虫草不枯。\n摸摸哞菇，手上长菇。\n虫草不枯，虫草不孤。",
  "hostilenetworks.trivia.chicken": "“嘎。”\n不，不对，再来一遍。\n“咯。”\n这才对嘛。",
  "hostilenetworks.trivia.cow": "活着能产奶。\n死了能产肉。\n牛的二象性。",
  "hostilenetworks.trivia.rabbit": "兔子蹦跳真活跃，夜里也要走一走。\n一般它也不出手，除非类型是九十九。",
  "hostilenetworks.trivia.polar_bear": "大熊身披白毫，\n实是极地一方霸主。\n令人啧啧惊奇，\n却是目不识丁之徒。",
  "hostilenetworks.trivia.bat": "很多人都知道\n有些蝙蝠会吸血。\n但可惜在，具体是哪种要自己去试。\n小心别死了。",
  "hostilenetworks.trivia.hoglin": "胖如泰山大野猪，家里就在地狱住。\n有一天它出了门，回来就成了僵尸猪。",
  "hostilenetworks.trivia.snow_golem": "别看头上套南瓜，\n其实是个大傻瓜。\n小学数学也会卡，\n只会二四六七八。",
  "hostilenetworks.trivia.cod": "鱼。\n\n\n鱼鱼鱼鱼鱼。",
  "hostilenetworks.trivia.pig": "猪算是挺有意思。\n掉落物没有牛好，\n当坐骑不如马强。\n也许杀了是仁慈⋯⋯",
  "hostilenetworks.trivia.breeze": "烈焰人的旋风同类，\n旋风人只出现在\n试炼密室的范围之内。",
  "hostilenetworks.trivia.blaze": "即便带了水桶，也只能绝望地\n看着水蒸发，所有东西都着了火。\n你也是。",
  "hostilenetworks.trivia.creeper": "兢兢业业的反建筑师。\n常常被误解。",
  "hostilenetworks.trivia.drowned": "又一次打倒了死亡的亡灵。\n不知道为什么学会了挥三叉戟。",
  "hostilenetworks.trivia.ender_dragon": "末地之主，但没有宝物。\n摧毁水晶，打破循环之路。",
  "hostilenetworks.trivia.enderman": "不惹到它就没事。\n会被南瓜欺骗。\n会短距离传送。",
  "hostilenetworks.trivia.ghast": "如果你听到了像是羊驼的哭声，\n那你大概是听到了恶魂。",
  "hostilenetworks.trivia.skeleton": "可怕的弓箭手，\n但大概是开了挂。\n一面盾牌会很有用。",
  "hostilenetworks.trivia.slime": "《黏液俳句》\n弹跳弹\n弹跳跳弹跳\n啪嗒",
  "hostilenetworks.trivia.spider": "夜晚的捣蛋鬼。\n不知为什么会掉落线。",
  "hostilenetworks.trivia.witch": "精通药水等混合物。\n也许你需要一些解毒剂。",
  "hostilenetworks.trivia.wither_skeleton": "烧焦的骷髅。\n它的弓没挺过火烧。\n被猎杀取头。",
  "hostilenetworks.trivia.wither": "不要接近，快跑！\n可惜它不怕阳光。",
  "hostilenetworks.trivia.zombie": "它们会在月光下低吼。\n不知道什么叫私人空间。",
  "hostilenetworks.trivia.guardian": "某种变异的河豚。\n小心光线攻击！",
  "hostilenetworks.trivia.evoker": "强大的魔法师。\n知晓不死的秘密。",
  "hostilenetworks.trivia.elder_guardian": "海洋中最大的生物，\n居住在庞大的海底神殿。",
  "hostilenetworks.trivia.magma_cube": "如果我们让熔岩活过来会怎样？\n这就是结果。\n也是为什么我们不这么做。",
  "hostilenetworks.trivia.phantom": "逼你睡觉的烦人小东西。\n失眠警察。",
  "hostilenetworks.trivia.shulker": "会传送的强化加农炮。\n死后可以做成漂亮的箱子。",
  "hostilenetworks.trivia.vindicator": "手持斧头的疯子。\n建议保持安全距离。",
  "hostilenetworks.trivia.warden": "远古城市的沉眠领主。\n它没有视觉，也不需要视觉。",
  "hostilenetworks.trivia.zombified_piglin": "一个僵尸化的可怜下界居民。\n但还是有很多金子。",
  "name.hostilenetworks.ars_wilden": "荒野",
  "hostilenetworks.trivia.ars_wilden": "荒野的守护者。\n外形取决于居所。\n其中有一种会召唤狼。",
  "hostilenetworks.trivia.mimic": "饥不择食的箱子。\n你要打烂的箱子。\n务必谨慎再谨慎，\n不然你也成渣子。",
  "hostilenetworks.trivia.piglich": "异界就是它故乡。\n皮糙肉厚让人慌。\n祈祷它别开口脏：\n“我来会会你老娘！”",
  "hostilenetworks.trivia.raven": "漆黑的鸟，故事藏在黑羽间。\n乌鸦答曰“永不复焉”。",
  "hostilenetworks.trivia.alpha_yeti": "雪怪部落老大哥，\n刨挖洞穴做居舍。\n不知是否收好处，\n让我能逃课。",
  "hostilenetworks.trivia.carminite_golem": "套头南瓜找不着，\n就像无首的城堡。\n黑暗魔法满身跑，\n吓得你恶心感不见好。",
  "hostilenetworks.trivia.death_tome": "这些附魔书\n全都是你丢的？\n这就是它们的下场。\n说真的，这是你的错。",
  "hostilenetworks.trivia.deer": "它们的目光带着审慎。\n不太清楚你做了啥，\n但很明显它们不太高兴。",
  "hostilenetworks.trivia.fire_beetle": "为什么喷火甲虫\n有单独的数据模型？\n它掉落的东西明明\n和苦力怕一个样⋯⋯",
  "name.hostilenetworks.twilight_giant": "暮色巨人",
  "hostilenetworks.trivia.twilight_giant": "天空的居民。\n它们的样子和我们一样，\n只是放大了四倍。\n也许你可以问它们要把镐子。",
  "name.hostilenetworks.twilight_goblin": "暮色哥布林",
  "hostilenetworks.trivia.twilight_goblin": "身材矮小，极其喜爱\n骑士的金属。\n要论它们怎么拿到的，\n那我完全不清楚。",
  "hostilenetworks.trivia.helmet_crab": "如果你把头盔丢在海滩上，\n还不记得去捡回来，\n它们就会变成这个。\n你会找到只螃蟹。",
  "hostilenetworks.trivia.hydra": "每砍下一颗头颅\n都会再长出两颗。\n只有用大号的武器，\n才能一颗都不留⋯⋯",
  "hostilenetworks.trivia.kobold": "“你不能拿走我的蜡烛！”\n是我听到狗头人\n唯一会说的话。\n它甚至连蜡烛都没有啊！",
  "hostilenetworks.trivia.lich": "否定了死亡的巫师。\n它的保护盾在魔法伤害前不堪一击。\n护盾一碎，它就将陷入恐慌。",
  "hostilenetworks.trivia.minoshroom": "在迷宫的深处，\n有一只力能拔山的米诺陶。\n真菌强化了它，\n暴力之下，无城能存。",
  "hostilenetworks.trivia.minotaur": "一半是人，一半是牛。\n完全不像半人马那样抓眼。\n移动速度快得惊人。",
  "hostilenetworks.trivia.naga": "这条致命的蛇\n居住在它自己的庭院中。\n它不惜摧毁自己的家\n只为终结你的性命。",
  "hostilenetworks.trivia.redcap": "小小地精采矿忙，\n挖到宝物不分享。\n还说无银三百两，\n其实暮色土浅没地藏。",
  "hostilenetworks.trivia.skeleton_druid": "显然有些骷髅发现了，\n金锄头能引导自然魔法。\n我很遗憾，被它们抢了先。",
  "hostilenetworks.trivia.snow_queen": "在寒冰城堡之上\n有一位寒冰女王。\n她深居高塔，不希望有人见她锋芒。",
  "name.hostilenetworks.twilight_ice": "暮色冰元素",
  "hostilenetworks.trivia.twilight_ice": "冰雪女王全身心投入，\n只为给予冰以生命。\n失败的实验品仍在游荡。",
  "hostilenetworks.trivia.towerwood_borer": "要是杂交白蚁和砷铅铁，\n会得到什么？\n会得到这些烦人精。\n它们会啃塔木！",
  "hostilenetworks.trivia.troll": "Trolololololololo⋯⋯",
  "hostilenetworks.trivia.ur_ghast": "很有可能是我见过的\n最大号的样本。\n你有信心击杀它吗？",
  "hostilenetworks.trivia.winter_wolf": "群居的猎手，在雪中茁壮成长。\n神奇的是，它们的皮毛和雪怪一样。",
  "hostilenetworks.trivia.twilight_wraith": "在很久之前死去的国王的幽灵。\n会阻止你拿走它的东西。",
  "hostilenetworks.trivia.yeti": "普通的雪怪，不够酷。\n总想着自己能变得\n和雪怪首领一样酷。",
  "hostilenetworks.trivia.basalz": "易燃伙伴的壮实同类。\n拥有大地的力量。",
  "hostilenetworks.trivia.blitz": "使用另一种名称的风元素精灵。\n好在，它们无法控制雷电。",
  "hostilenetworks.trivia.blizz": "取来一个烈焰人，\n抽走热量留个魂。\n抽完留下的躯壳，\n就是冰冷的暴雪人。",
  "hostilenetworks.info.no_base_drop": "无基础预测产物掉落",
  "enchantment.level.0": "0",
  "curios.identifier.deep_learner": "深度学习器"
}